Guided lessons
Learn Gomoku
A hands-on curriculum from your first five to forced wins.
Your First Five
See the lines, make fives, play a full game.Five in a Row
The rule, the board, your first win.The Rule Sets
Freestyle, standard, renju — what changes and why.Shapes
Twos, threes and fours — the language of the game.- The Open TwoBeginnerhands-on ×1
- The Sleeping TwoBeginnerhands-on ×1
- The Open ThreeBeginnerhands-on ×1
- The Sleeping ThreeBeginnerhands-on ×1
- The Broken ThreeBeginnerhands-on ×1
- Four and Open FourBeginnerhands-on ×1
- Shape QuizBeginnerhands-on ×3
- Four-Three: the Strongest ShapeElementaryhands-on ×1
- The Gap FourElementaryhands-on ×2
- Shape Quiz IIElementaryhands-on ×5
Defense
Answer fours first, block threes smart — and hit back.Defense II: Sharper Blocks
Choose the right end, cut the link, hit back.Forced Wins
Chain fours — and fours with threes — into unavoidable wins (VCF, VCT).VCF: Victory by Continuous Fours
Checks that win: the cleanest kill in the game.VCT: Threats All the Way
Fours AND open threes — more power, new duties.VCF II: Longer Chains
Longer ladders, hidden holes, counter-attacks.VCT II: Longer Chains
Five-step wins, defensive detours, double threats.Middlegame Play
Turn shapes into plans: direction, links, tempo and traps.Middlegame Attack & Defence
Direction, links, tempo, traps — where games are decided.The Renju Discipline
Master the forbidden moves — and use them as weapons.Renju Forbidden Moves
Why black is bound — and how white hunts fouls.Renju Fouls II
Stacked fouls, five-beats-all, forced blocks, dodges.Openings
Know the 26 openings and the Soosyrv-8 ceremony.The 26 Openings
Direct and indirect starts, and the Soosyrv-8 swap.The 26 Openings II
Named starts in depth and picking the fifth move.- Kagetsu: The Sharpest DirectIntermediatehands-on ×1
- Hogetsu: The Sharpest IndirectIntermediatehands-on ×1
- Shosei: The Balanced DirectElementaryhands-on ×1
- Zuisei: The Solid ReplyElementaryhands-on ×1
- Meisei: The Counterattacking IndirectIntermediatehands-on ×1
- Ryusei: The CounterpunchIntermediatehands-on ×1
- Choosing the Fifth MoveIntermediatehands-on ×2
- Opening QuizIntermediatehands-on ×4
Practice Games
Model games, then the engine itself — under renju rules.Practice Games
Two model four-three games, then two against the engine.86 lessons, all authored for this site.